Nevada Highway Patrol — Nevada State Roleplay

Nevada Highway Patrol
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Vehicle Pursuits

Vehicle Pursuits

When to pursue, radio calls, spacing, lead and secondary, risk assessment, termination, and the limits on roadblocks and intervention.

A pursuit is the most dangerous thing a trooper does. It is justified only when the risk of letting the suspect go is greater than the risk of the chase.

Mandatory
  • ·Do not start a pursuit for a minor infraction. A broken tail light is not a chase.
  • ·A terminated pursuit stays terminated. Stop chasing and keep broadcasting.
  • ·No reckless pursuit behavior that endangers uninvolved players without a roleplay justification.

Criteria for initiating a pursuit

  • ·A pursuit is justified for a serious offense (felony-level in server terms) or a suspect who presents an ongoing danger.
  • ·A pursuit may be justified for a violent offender fleeing a stop, a stolen vehicle, or a hit-and-run with injuries.
  • ·A pursuit is not justified for a minor traffic violation, a failure to stop for a broken light, or a driver who simply annoyed you.
  • ·Before you commit, ask: is catching this suspect worth the risk to the players on this road right now?
Justified: a suspect who rammed a trooper and flees at speed.
Not justified: a sedan that ran a stop sign and is driving normally.

Broadcasting the pursuit

  1. 1Announce: unit, pursuit, direction of travel, vehicle description, and reason.
  2. 2Request a supervisor for oversight.
  3. 3Give a position update at every junction, exit, or major landmark.
  4. 4Call out driving behavior: speed, weaving, wrong-way, or attempts to ram.
"Dispatch, NHP-4, in pursuit westbound on the interstate, silver sedan, failing to yield, hit-and-run suspect."
"NHP-4, westbound past the county line, suspect accelerating, light traffic."
"NHP-4, supervisor requested."

Spacing and coordination

  • ·Keep a safe following distance. Tailgating a fleeing suspect at speed causes collisions.
  • ·Do not box the suspect with multiple cars unless a supervisor authorizes it and the speed is safe for it.
  • ·During the pursuit, the channel is the pursuit. Everything else waits.
  • ·Keep updates short: direction, road, and behavior at each junction.

Lead and secondary units

  • ·The first unit in the pursuit is lead. They call direction and driving.
  • ·A second unit takes secondary and runs ahead to control traffic or set up for a stop.
  • ·Additional units hold back unless dispatched to a specific task (spikes, blocking, intercept).
  • ·If the lead unit loses the suspect or needs to break off, call it and let the secondary take lead cleanly.

Pursuit risk assessment

  • ·Reassess continuously. A pursuit that was justified a minute ago may become unjustified as conditions change.
  • ·The risk to uninvolved players is the deciding factor, not your pride.
Risk factors that push toward termination
FactorGuidance
Heavy civilian trafficTermination strongly considered
Excessive speed in trafficTermination strongly considered
Wrong-way or oncoming travelTerminate unless the suspect is an immediate deadly threat
Poor visibility (night, weather)Increase caution, consider termination
Suspect enters a pedestrian areaHand to city police or terminate
No serious offenseTerminate

Roadblocks and vehicle intervention

  • ·Roadblocks require supervisor approval and a clear roleplay reason.
  • ·A roadblock must give the suspect a chance to stop. A roadblock set to guarantee a crash is not a roadblock, it is an attack.
  • ·PIT or vehicle ramming is permitted only where server rules allow it, and only when safe.
  • ·No PIT on motorcycles. No PIT on a vehicle carrying passengers. No PIT at high speed.
  • ·Spikes require supervisor approval and a radio call before deployment.

If a tactic is not clearly allowed by server policy, do not use it. Assume it is not allowed until a supervisor confirms otherwise.

Supervisor oversight and termination

  1. 1A supervisor is required for any pursuit and for spikes or intervention.
  2. 2The supervisor monitors risk and may order termination at any time.
  3. 3When terminated, broadcast it clearly so every unit stops responding.
  4. 4After termination, broadcast the last known direction and description so units can watch.
"NHP-4, pursuit terminated, last seen westbound at the county line, silver sedan."
"All units, NHP-4 pursuit terminated, return to patrol."

When a suspect escapes or is apprehended

  • ·If the suspect escapes: broadcast the last direction and description, return to patrol, and file a report. Do not rage.
  • ·If the suspect is stopped: secure the vehicle, order the driver out, and take them into custody per the Arrests section.
  • ·Coordinate with the city department if the stop is inside city limits.
  • ·File the pursuit report with the reason, the path, the tactics used, and the outcome.